faculty

Anthony Marquette

Anthony Marquette

Founder and Director

Anthony is a creative problem solver. His love of the classroom stems from his love of helping artists break through new challenges. Over the last decade, he has dedicated nearly 20,000 hours to teaching and has over 5 years experience as a Program Director, where he has created and launched cutting edge curriculums with multiple greater Boston schools. Anthony has been a contributing CG Artist as well as an Animation Technical Director on exciting projects for clients such as the SyFy Network, Reebok, and more. His use of 3D animation in historic preservation has been featured by the Corporation for Public Broadcasting’s American History and Civics Initiative and in the United States Library of Congress. Anthony has the ability to break down technical concepts in ways that are straightforward and relatable for both newcomers and experts alike.

Alanna Ranellone

Alanna Ranellone

Associate Program Director

Life long artist, fantasy enthusiast, and carries a comical amount of pens. Alanna is a strong advocate of the use of sketchbooks for all mediums.  Slightly obsessed with color theory, though will gladly talk at length about any interesting subject.  Graduated from Hartwick College with a Fine Arts degree focused on the digital arts. Passionate about the process of creating and only kind of hoards crafting supplies. https://www.artstation.com/psycartist.

Eric Carlsen

Eric Carlsen

Instructor, Adjunct Faculty

Eric Carlsen is a CG Artist and Motion Designer who has been creating computer graphics since the turn of the century. During the day he creates and directs animations at Northern Light Productions, a renowned Boston production company. He also runs cgchatter.com and the CG Chatter Podcast, where he regularly interviews fellow industry artists about the art, business, and lifestyle of creating computer graphics.

Derek Cuneo

Derek Cuneo

Instructor, Adjunct Faculty

Derek W. Cuneo comes to Pixels and Polygons with a wide array of experience in digital design, motion graphics, and animation. Derek currently works as a digital artist with a focus on visual content marketing and design, as well as freelances as a 3D artist and animator. Throughout his career, he has worked with numerous studios and clients, including Coca-Cola, SyFy, Body Echo, Mohegan Sun, and Northern Lights Productions. He has also taught animation at Boston University, the Center for Digital Arts, and developed the national curriculum for 3d animation at iD Tech Camps. www.derekcuneo.com.

Sarah Dahlinger

Sarah Dahlinger

Instructor, Adjunct Faculty

Sarah Dahlinger has a BFA in Electronic Imaging from UMass Dartmouth in 2006 and graduated with a certificate in 3D modeling and animation from the CDIA in 2009. Sarah has a passion for anatomy, and has studied human anatomy under Scott Eaton and animal anatomy under Terryl Whitlatch. She enjoys drawing from life at a zoo or pet store on a weekly basis. After working in travel, video games, and the medical fields, she made to jump to become an independent artist focusing on scientific illustration, video games, and creature design. She also likes hiking, reptiles, and soccer. Her work can be seen at www.sarahdahlinger.com.
Betsy DelCiampo

Betsy DelCiampo

Instructor, Adjunct Faculty

Betsy graduated from Savannah College of Art and Design in 2015 with a major in Illustration and a minor in Motion Media Design. After graduating, she found herself employed at Hero4Hire Creative, a full-service production studio in Waltham, MA. Betsy can still be found there today working as a Senior Motion Graphic Artist. At Hero4Hire she has worked on projects for clients such as Athena Health, Genentech, and the Boston Red Sox. While not at work, Betsy spends her time illustrating repeat patterns and playing lots of board games. Betsy’s portfolio can be found at: www.betsymaeart.com

Joi Garron

Joi Garron

Instructor, Adjunct Faculty

Ever since her father handed Joi her first Polaroid, A-Trak tape and sketchbook, Joi knew what she wanted to do – THINK.CREATE.RINSE.AND REPEAT. Joi hails from Framingham, Ma where she received a BFA in Graphic Design + Visual Comm. at Framingham State University. She continued her studies at Boston University’s CDIA with a certificate in 3D Animation and a STEM scholarship for Comp Sci. at MassBay Community College. She currently works as a Graphics Coordinator at Wilson HGA and freelances as a graphic designer and photographer. Joi has a passion for community outreach, arts, music, and gaming. Over the past decade, she has participated in several talks and the brand identity of Non-profit, Start-Up, Profit and Educational organizations. Always up for a meetup, cup of joe or “Doodle Fest” www.joy-cakes.com

Edwin Jack

Edwin Jack

Instructor, Adjunct Faculty

Video games and animation  sparked the flame of passion in this young entrepreneur. Edwin earned his Bachelors Degree of Fine Arts in Game Art and Design with a focus in animation. Using those skills, he obtained experience working in the game industry for Warner Brothers Turbine where he worked on “Lord of The Rings Online” developing in-game cinematics and character animations for avatars. He also worked as an independent contractor for indie companies. Currently Edwin is the founder and game director of an indie game company located in Lawrence Massachusetts called “BareHand”, working together with his team on the action-packed combat farming extravaganza titled “Cede”. Through sharing knowledge, his hope is to help others get their foot in the door or assist those who want to build their own door.
Richard Martinson

Richard Martinson

Instructor, Adjunct Faculty

Richard attended the Gnomon School of Visual Effects in Los Angeles, CA, studying 3D Art and Animation, and finished his studies at the Center for Digital Arts. Richard knows his way around many 3D programs but his passion lies in sculpting and texturing characters in Zbrush. Since graduating, he has worked on a variety of freelance projects, as well as working as a camera tracking and matchmove artist at Zero VFX in Boston. While at Zero, Richard worked on many feature films such as Creed 2, Equalizer 2, and Mile 22. In his spare time, Richard loves a strong IPA, Super Smash Bros, and exploring video game design. His portfolio can be found at www.rickmartinson3d.com.

Matthew McCarthy

Matthew McCarthy

Instructor, Adjunct Faculty

Visual effects, video games, and animation have always been a passion for Matt since he was a child. After earning his Business Administration degree from Saint Michael’s College in Vermont, Matt decided to further pursue his dreams as an animator/ 3D artist by enrolling in the Center for Digital Imaging Arts Boston University. Since graduating the 3D program in 2010, Matt has worked on a number of documentaries, promotional/commercial videos, iPad apps/games, and even at a small independent movie studio in Cambridge MA. As a 3D generalist, he takes pride and joy in helping students who are as passionate as he is in the field.

Lexa Williams

Lexa Williams

Instructor, Adjunct Faculty

Lexa is an unique example of art and science coming together. With a love for video games since she was young, but an equally strong passion for science, she decided to attend Hartwick College for Nursing and Biotechnology. Eventually, the call to create was too strong and she returned home to Massachusetts, choosing to attend Boston University’s Center for Digital Imaging Arts where she specialized in 3D modeling and texturing. She currently works for Dentsply Sirona, using her knowledge of anatomy and organic digital modeling skills together to create dental restorations. Lexa strives to share the world of possibilities that 3D art has to offer, from video games and movies to dentistry and even aeronautics.